Dijital Ortamda Spor Pazarlaması ve İletişimi: E-Spor ve Türkiye E-Spor Futbol Ligi Örneği


Bal M. A.

Digitalization and Future of Digital Society, Suat KOLUKIRIK, Editör, Peter Lang Publishing, Inc., Berlin, ss.17-25, 2020

  • Yayın Türü: Kitapta Bölüm / Araştırma Kitabı
  • Basım Tarihi: 2020
  • Yayınevi: Peter Lang Publishing, Inc.
  • Basıldığı Şehir: Berlin
  • Sayfa Sayıları: ss.17-25
  • Editörler: Suat KOLUKIRIK, Editör
  • Süleyman Demirel Üniversitesi Adresli: Evet

Özet

all areas of marketing, and the electronic marketing of sports has been on the agenda.

The sport, where all cultures can meet in common, has been moved to the digital area in order

to gain competitive advantage. This process has revealed e-sport framework. In its simplest

form, E-sport is a computer game played by professional players from professional leagues.

E-sport discussed on digital platform; includes leagues, tournaments and competitions held

between players. League of Legends, FIFA, PES games such as the e-sport interest in our

country has increased greatly. In this study, Turkey's electronic sports; development process

of e-sport was investigated; reflections of digitalization on sports area and electronic sports

culture is intended to be displayed are described. Literature review has been used as a

methodology of this research. Within the Ministry of Youth and Sports, issues such as

developing e-sport practices, application areas of e-sport, and training of licensed e-sport

players were explained. Organized for the first time in our country "Turkey E-sport Football

League (TEFL)" sample was investigated in a comprehensive manner.