Publications & Works

Published journal articles indexed by SCI, SSCI, and AHCI

Articles Published in Other Journals

Refereed Congress / Symposium Publications in Proceedings

Fundamentals of UX/UI design in professional preparation of the future bachelor of computer science

1st International Conference on Technology, Informatics, and Engineering, ICon-TINE 2021, Malang, Indonesia, 28 - 29 July 2021, vol.2453 identifier

Maths Teachers’ Attitudes Information and Communication Technologies in Rural Areas.

The International Conference on Science and Education (IConSE), 26 - 29 October 2019, pp.190-197

Investigating the Views of ICT Teachers on Utilizing Arduino in STEM Education

International Conference on Education in Mathematics, Science Technology (ICEMST ), 28 April - 01 May 2019, pp.164-170

Examining Pre-service Teachers’ ICT Competencies to Solve Technology Related Issues in Teaching Environments

International Conference on Education in Mathematics, Science Technology (ICEMST), 28 April - 01 May 2019, pp.159-163

Using computer simulations and games in engineering education: Views from the field

15th International Conference on ICT in Education, Research and Industrial Applications, Kherson, Ukraine, 12 - 15 June 2019, vol.2393, pp.944-951 identifier

What students think about computer and video games

International Conference on Research in Education Science (ICRES), 28 April - 01 May 2019

Satisfying STEM Education Using the Arduino in Middle School Science Teaching

International Conference on Research in Education Science (ICRES), 28 April - 01 May 2019

Investigation of the Dissertations and Theses Regarding Pervasive Computing Games in Turkey.

The International Conference on Science and Education (IConSE)., 26 - 29 October 2018

Comparison of Internet Usage in Urban and Rural Middle School Students.

International Congress of Science, Education and Technology Research., 10 - 12 August 2018

The Impacts of Gambling on Social Life and Academic Success of Students in Higher Education

International Conference on Education in Mathematics, Science Technology (ICEMST ), 28 April - 01 May 2018

Views of Middle School Teachers and Students about Minecraft

International Conference on Research in Education Science ICRES, 28 April - 01 May 2018

Investigating High School Students’ Awareness on Safe Internet Use

International Conference on Education in Mathematics, Science Technology (ICEMST 2018), 28 April - 01 May 2018

The Contribution of ICT Teachers to Technology Integration: What Do Teachers Think?

International Conference on Research in Education Science ICRES 2018, 28 April - 01 May 2018

OnCreate Creative Online Cross Cultural Collaboration Experiences

International Conference on Research in Education & Science ICRES, 19 - 22 May 2016

Developing the Scale of Cyberbullying Exposure in Social Media and Instant Messaging Applications

10th International Computer & Instructional Technologies Symposium, 16 - 18 May 2016

Türkiye de Siber Zorbalık ile İlgili Literatürün Gözden Geçirilmesi

3rd International Instructional Technologies & Teacher Education Symposium, 9 - 11 September 2015

Training Preservice Teachers with a Safe Environment SimSchool the International

Conference on Education in Mathematics, Science & Technology (ICEMST 2016), 19 - 22 May 2016

Development of 3D SDU Maze Game with Unity 3D An Introduction

Game. Games, Learning & Society (GSL) Conference 7.0, 15 - 17 June 2011

Math teachers' perspectives on using educational computer games in math education

1st World Conference on Learning, Teaching and Administration (WCLTA), Cairo, Egypt, 29 - 31 October 2010, vol.9 identifier identifier

Second Language Instructors' Perspectives about the Use of Educational Games

1st World Conference on Learning, Teaching and Administration (WCLTA), Cairo, Egypt, 29 - 31 October 2010, vol.9 identifier identifier

Introducing Mobile Games to Adult Educators A Turkish Case

2nd International Future-Learning Conference On Innovations in Learning for the Future 2008:e-Learning, 20 - 22 March 2008

A Review of Digital Games for Teaching Vocabulary to Learners of English as a Second Language

2nd International Future-Learning Conference On Innovations in Learning for the Future 2008:e-Learning, 20 - 22 March 2008

Review of Simulation to Constructivist Learning Environments

Society for Information Technology & Teacher Education International Conference, 11 - 13 March 2004

Review of Learner Disorientation in Hypermedia Learning Environments

Society for Information Technology & Teacher Education International Conference, 11 - 13 March 2004

Motivational Strategies for the Web based Instruction

Society for Information Technology & Teacher Education International Conference (SITE), 15 - 17 March 2002

Impediments to Distance Education on the Learner Part

Society for Information Technology & Teacher Education International Conference (SITE), 14 - 16 March 2002

Safety Strategies While Surfing in the Classroom

The Association for Educational Communications & Technology (AECT) International Conference, 9 - 11 November 2001

The Comparing for Different Genres of the Internet in Education

The Association for Educational Communications & Technology (AECT) International Conference, 8 - 10 November 2001

Issues in Integrating Computers into Classrooms

The Association for Educational Communications & Technology (AECT) International Conference, 8 - 10 November 2001

Books & Book Chapters

A Case Study of Preparing Emirati Pre-Service Teachers to Integrate 3D Printing into Teaching and Learning.

in: Integrating 3D Printing into Teaching and Learning: Practitioners’ Perspectives., Nagla Ali, Myint Swe Khine, Editor, Brill Sense, BOSTON, pp.229-247, 2020

What is technology (T) and what does it hold for STEM education? Definition, issues and tools.

in: Research Highlights in STEM Education, Mack Shelley Ahmet Kiray, Editor, ISRES Publishing., 2018

Foreign Language Teaching Practices in 3D Multi User Virtual Immersive Learning Environments

in: Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments, Panconesi G. & Guida M., Editor, Igı Global Publications, New York, pp.129-145, 2017

Foreign Language Teaching Practices in 3D Multi User Virtual Immersive Learning Environments

in: Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments, Gianni Panconesi Maria Guida, Editor, IGI Global, pp.129-145, 2017

Language Learning and Social Communication Using Chat Rooms

in: Adolescent Online Social Communication and Behavior Relationship Formation on the Internet, R. Zheng, J.Burrow-Sanchez, C.Drew, Editor, IGI Global Publishing, pp.223-233, 2015

Cognitive Load and Disorientation Issues in Hypermedia as Assistive Technology

in: Handbook of Research on Human Cognition and Assistive Technology Design Accessibility and Transdisciplinary Perspectives, Soonhwa Seok,Edward L. Meyen, Boaventura DaCosta, Editor, IGI Global Publishing, pp.109-120, 2010

The Use of Electronic Games in Distance Learning as a Tool for Teaching and Learning

in: Encyclopedia of Distance Learning, P.L. Rogers, G.A. Berg, J.V. Boettcher, C. Howard, L.. Justice, and K. D. Schenk, Editor, IGI Global publication, pp.2209-2223, 2009

Digital Games for Online Adult Education: Trends and Issues

in: Online Education and Adult Learning New Frontiers for Teaching Practices, , Editor, IGI Global Publishing, pp.212-222, 2009